JEREMY CANTON
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About Jeremy Canton


I am a 3D Character Artist specializing in modelling & look development for Video Games, Animation, and CG Cinematics.

Most recently I served as a Senior Character Artist at Meduzarts Animation Studio (Digital Dimension) where I played a key role in developing main cast and background characters (model & texture) for Zack Snyder’s “Army of The Dead: Lost Vegas” animated prequel series for Netflix (TBR).

Previously I was the sole 3D Character Modeller at The National Film Board of Canada on “The Book of Distance”, a VR story-telling experience which debuted at the 2020 Sundance Film Festival (New Frontier program).

Prior to that I worked as a Concept Artist / 3D Modeler at Beeline Interactive (Capcom) on “Smurf’s Village and The Magical Meadow”, a cancelled “Megaman: Runner” project for the iPhone and Android platforms, and at Digital Leisure as a Character Artist for a PC/PS4/Xbox title. 

My passion is for exploring new visual styles and aesthetics, typically with a slight leaning towards the inclusion of hand-drawn or hand-painted elements.

Currently I am very intrigued by NFTs, web3, Ethereum, and blockchain technology. I also run a YouTube channel where I discuss my passion for 2D & 3D art and provide informative guides for artists.


I live in Toronto but was raised by the sugar pies of Quebec and the suburbia of Ontario. I'm part of the generation of kids that had their minds blown by Jurassic Park, Teenage Mutant Ninja Turtles, and Land Before Time.

My mom worked in publishing and got me drawing at a young age — making our own picture books. So I doodled, but I didn't take art seriously until high school. My cousin introduced me to what was then called Macromedia Flash and instantly I fell in love with how much better vector-based shapes looked over MS Paint (which I used to try and draw South Park characters with). From there I took off into Flash MX animations and Photoshop, and even started making some money from my developing skills.

I knew I needed to become a better artist though, so about a million sheets of paper later I graduated from Sheridan College Animation. By this time, small influences like Halo: Combat Evolved hit my generation and replaced the allure of things like The Lion King, and I started heading down the path towards games instead of animation. I also knew I needed to learn 3D at some point though, so I enrolled in Seneca College's awesome 8-month crash course Game Art program.

Now I am focusing on sharpening my skills every single day to continue working in video games and cinematic CG. Thanks for checking out my work!

Jeremy

 

Software Competence

 
 
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Maya
ZBrush
3DSMax
Blender

Mari
Substance Painter
Marvelous Designer
Marmoset Toolbag

Arnold
V-Ray
Redshift
Nuke

Ornatrix
Clip Studio Paint
Adobe CC
Cinema4D

 
 
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